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ES6 101 - Destructuring





Spatial Unlimited changes to The UI Dev


After being hosted on blogger 😣 for the last 6 years 📆, this page has finally been moved to Github.io

This means a few things for you, dear reader!


  • You will be redirected to the new page shortly! ⏩ ⏩ ⏩


  • Once crapy HTML is now better looking Markdown! 😍 😍


  • The entire blog is a Github repo! 😍 😍


  • Spatial Unlimited is now The UI Dev 😍 😍



Recommended for You

Difference between word-break: break-all versus word-wrap: break-word

The 2 CSS properties word-break: break-all and word-wrap: break-word appear to work in the same way or generate the same output, but there is a slight difference between the 2 and we will be discussing these differences today.



    Take a look at the example above. The difference is quite evident, however I will try to explain it further.

word-break: break-all Irrespective of whether it’s a continuous word or many words, break-all breaks them up at the edge of the width limit even within the characters of the same word
word-wrap: break-word This will wrap long words onto the next line.break-word adjusts different words so that they do not break in the middle.
    So if you have many fixed-size spans which get content dynamically, you might just prefer using word-wrap: break-word, as that way only the continuous words are broken in between, and in case it’s a sentence comprising many words, the spaces are adjusted to get intact words (no break within a word).     In case you want to exp…

Form info window

Today we will look at a Google Maps API v3 example to add a form in the information bubble! This is usually required when we wish to accept some data/information from the user! This data can be saved to a server in the form of an XML file or a database! The information can then be retrieved back at a later stage, when necessary!

         In this example we will only look at form in the information bubble! The connectivity part with the server will be discussed in another post! So, today's code snippet is as seen below!

<html>
<head>
<title>
Google Maps API v3 - Adding marker and info window on Click and creating a form in the infowindow with the lat-lng information in it.
</title>
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
<script type="text/javascript">
var map;    //When using event as a parameter to a function declare map, strictly as a global var…

jQuery Mobile's Next Big Step

Spatial Unlimited changes to The UI Dev


After being hosted on blogger 😣 for the last 6 years 📆, this page has finally been moved to Github.io
This means a few things for you, dear reader!

You will be redirected to the new page shortly! ⏩ ⏩ ⏩


Once crapy HTML is now better looking Markdown! 😍 😍


The entire blog is a Github repo! 😍 😍


Spatial Unlimited is now The UI Dev 😍 😍


Onclick polygon

Yesterday we had a look at a simple polygon example. But that example was not exciting as it was all hard-coded with no user interaction and which means no fun! Today's example will deal with creating a polygon on the fly, i.e. an on-click polygon in action!

    The code for creating a polygon is very much similar to creating a polyline! The only difference is that you need to replace "Polyline" by "Polygon" in such examples. Let's head on to our code.


    The output of the above code can be viewed in the result section above. If you have any doubts or queries regarding the above code then please comment here or feel free to drop me a mail! Till then, happy mapping!

Material UI, Google Polymer & Web Components

Google introduced Material UI during the Google I/O a few days back. Since then the web is all abuzz with articles about material UI and what Polymer is and how these 2 fit together. In this article today, I will try and helps us all to get a better understanding of these new concepts.


    So, let's start with Material UI first. Google has for long been trying to bridge the gap between the Web and the Android worlds with a unified user interface and Google's Material UI is a big step towards this. The new design philosophy is about dynamically adjusting the elements according to screen size, add more white space between elements, provide a lot of user feedback using animations, make use of bold UI colors and be flat and 3D about the design at the same time. Now that sounds really cool, isn't it? Well, actually it is and you will actually appreciate and enjoy it all the more when you watch the following video from this year's Google I/O.


    Now let's shift our…